LAS VEGAS, NV  •  MARCH 20–22, 2026

MONKEY TILT HACKATHON

VEGAS EDITION

$20,000
PRIZE POOL
$10,000
1ST PLACE
$5,000
2ND PLACE
$500
3RD – 12TH
42 HOURS
12 INDIVIDUALS
24/7 ACCESS
APPLICATIONS CLOSE IN
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Build a game people can't stop playing together.

Twelve individuals. One weekend in Vegas. 24-hour venue access. This is a solo competition — no teams, just you and your AI co-pilot. Build any kind of game — chance-based, skill-based, total chaos — as long as the experience of playing with others is ridiculously fun. You don't need to be a technical wizard. The best ideas in the room win, not the best résumé. Everyone walks away with something.

What makes a winning game?

The kind of game where someone says "one more round" five rounds ago. Multiplayer showdowns, cooperative mayhem, spectator-friendly chaos, moments people screenshot and share. Any genre — card games, party games, action games, weird stuff we've never seen. Surprise us.

Build with AI. Go full tilt.

This isn't a typing contest. It's a creativity contest. Cursor is your required co-pilot — and we want you to lean on AI as hard as humanly (or monkily) possible.

CURSOR REQUIRED

You bring the vision. AI brings the speed.

Cursor, ChatGPT, Claude, Midjourney, Suno, ElevenLabs — every AI tool on the planet is fair game. We don't care how you built it. We care if it's fun. If AI helps you build something wilder, use more AI.

🤖

Cursor Pro License

MANDATORY

We hand you the keys to the best AI IDE on the market. It's not optional — it's your secret weapon.

🧠

All AI Tools Welcome

Image generators, music AI, voice synthesis, code assistants — if it exists and it helps, use it.

📋

Just Tell Us What You Used

Quick disclosure of your AI toolchain. We're not restricting anything — we just want to see how you work.

Show up. We handle the rest.

Get yourself to Vegas and we handle everything on-site. Workspace, meals, equipment, and all the energy drinks you can handle.

🌙

24-Hour Venue

The space never closes. Friday 7 PM through Sunday 1 PM. Build at midnight, nap at 3 AM, have a breakthrough at dawn. Your rhythm, your rules.

🖥️

Workstation & Monitor

Your own desk, external monitor, power, and screaming-fast WiFi. Sit down Friday, it's yours till Sunday.

🍌

All the Food

Dinner Friday. All meals Saturday and Sunday. Coffee, snacks, and energy drinks flowing around the clock. We keep you fueled.

🐒

Mentors & Support

Monkey Tilt team members drop in throughout the weekend for feedback, brainstorming, and playtesting. Got stuck? Ping the group chat.

🎉

Demo Day in Vegas

Sunday afternoon: you show your game, we lose our minds. Judges, fellow builders, and a proper Vegas send-off.

✈️

Come From Anywhere

No residency rules. No technical bar. Getting to Vegas is on you — flights, gas, whatever it takes. Once you're here, everything else is covered.

42 hours. The venue never closes.

Friday night to Sunday afternoon. Build when you're hot, rest when you're not. The space is yours around the clock.

FRIDAY MAR 20 — 7:00 PM

Doors Open. Clock Starts.

Check in, grab dinner, meet the other 11 competitors about to ruin their sleep schedules alongside you. Quick intros, then go. The clock is ticking.

FRIDAY NIGHT → SATURDAY

Build. Sleep. Build More.

The venue is open all night. Pull a late one or crash and come back fresh — your call. Saturday meals on us all day.

SATURDAY — 3:00 PM

Playtest Break

Totally optional. Let other builders try your half-finished masterpiece. Laugh at the bugs together. Get real feedback before the final push.

SATURDAY NIGHT → SUNDAY MORNING

The Final Push

Last stretch. Polish it, break it, fix it, ship it. Submissions lock Sunday at noon. The venue is still open. Coffee is still flowing.

SUNDAY MAR 22 — 1:00 PM

Showtime.

Lunch, then you get 5 minutes to demo your game and 2 minutes of Q&A. Make us want to play it. Winner announced that afternoon. It's Vegas — we celebrate accordingly.

Fun wins. Period.

Monkey Tilt team members and guest judges score every game. We don't care about clean code or fancy architecture. We care about the experience.

30%

Fun Factor

The only question that matters: is it fun? Would you play it again? Would you shove your phone in a stranger's face and say "try this"?

30%

Social & Viral Potential

Can you play it with friends? Does it create moments people screenshot, clip, and share? Multiplayer, co-op, spectator chaos — the more social, the better.

25%

Creativity & Originality

Did you just remake Flappy Bird or did you do something we've genuinely never seen? Bold, weird, unexpected ideas get rewarded here.

15%

The Pitch

Five minutes on stage. Make us want to play your game. Enthusiasm, storytelling, and a live demo that doesn't crash (bonus points if it does and you recover).

Go wild. But play fair.

Pretty simple: build something new, build it here, don't be a jerk. Everything else is fair game.

✅ GO FOR IT

  • Any game genre: Chance, skill, party, puzzle, action — literally anything
  • Any engine: Unity, Godot, Phaser, HTML5, a spreadsheet — we don't judge your tools
  • Cursor (required): Your primary IDE, non-negotiable
  • All the AI: LLMs, image gen, music AI, voice synth — go absolutely wild
  • Any libraries: Open-source packages, SDKs, frameworks — whatever gets you there
  • Third-party assets: Sounds, sprites, fonts — just make sure you have the rights

🚫 DON'T EVEN

  • Pre-built games: Everything starts from scratch at kickoff. No head starts.
  • Solo only: This is an individual competition. No teams, no remote collaborators, no secret co-developers. It's you + AI.
  • Gross stuff: No hateful, discriminatory, or illegal content. Read the room.
  • Copy-paste jobs: Clone an existing game and you're out. Instantly.
  • Building off-site: All work happens at the venue. That's the whole point.
  • Ditching Cursor: It's your IDE for the weekend. No sneaking into VS Code.

Pretty much anyone with a good idea.

WHAT WE NEED FROM YOU

  • Be 16+ — bring your ideas, your energy, and if you're under 18, a signed parental consent form
  • Have a creative vision — coding ability is secondary, ideas are primary
  • Public GitHub profile — doesn't need to be impressive, just needs to exist
  • Social profiles — we want to know you're a real human (or at least a real monkey)
  • 2-minute YouTube video — pitch us. Make us want to pick you. Have fun with it.
  • Get yourself to Vegas — flights, gas, and accommodation are on your own dime. Once you're here, everything else is covered.

YOUR GAME, YOUR IP

  • You own everything you build. Full stop. It's your game.
  • We get to brag about it: Monkey Tilt gets a non-exclusive license to showcase your game in promo materials
  • Winner's choice: If you win, we might want to talk business — but you're never obligated to sell or license anything
  • Cameras will be rolling: We'll photograph and film the event. You'll probably end up on our socials looking heroic at 3 AM

You've got questions. We've got answers.

"Is there an application fee?"
Nope. Zero. Zilch. Applying is completely free, and so is participating. No entry fees, no hidden costs. If you're selected, we cover the venue, food, equipment, and a Cursor Pro license. You just need to get yourself to Vegas — travel and accommodation are on you.
"When do applications close?"
Saturday, March 15, 2026 at 11:59 PM PT. We review every application and notify all applicants within a few days. Don't wait until the last minute — once we hit 12, we're done.
"I'm not a real developer. Can I still apply?"
Yes. Seriously. We're not screening for LeetCode scores. If you have a game idea that gets people excited and you're willing to let AI help you build it, you belong here. Designers, product people, creative weirdos — all welcome.
"Does it have to be a casino game?"
Nope. Card games, party games, puzzle games, action games, something that doesn't have a genre yet. Build whatever you want. The only thing we care about: is it fun to play with other people?
"Do I have to build multiplayer?"
Not technically required, but social features are worth 30% of your score. Multiplayer, co-op, spectator modes, shareable moments — anything that makes the game better with friends gives you a massive edge. Strongly, strongly encouraged.
"Wait, the venue is open all night? For real?"
For real. Friday 7 PM through Sunday 1 PM, it never closes. Build at 2 AM, nap on the couch at 4 AM, have a breakthrough at sunrise. No curfew, no mandatory hours. Just a hard deadline: submissions lock Sunday at noon.
"Why do I have to use Cursor?"
Because it's the best AI-powered IDE out there, and we want everyone on a level playing field with the best tools. We hand you a Pro license for free — just show up ready to use it. Your Vim keybindings will survive, we promise.
"I don't live in Vegas. Can I still come?"
Absolutely. Fly in, drive in, teleport in. The hackathon is open to anyone, anywhere. Travel and accommodation are on you, but once you arrive we take care of everything else — workspace, meals, equipment, the works.
"What tech stack should I use?"
Whatever makes you dangerous. Unity, Godot, Phaser, raw HTML Canvas, React, a terminal app — we don't care. The game just needs to be playable for your demo. Only hard requirement: Cursor as your IDE.
"How do you pick the 12?"
We watch your 2-minute video, check your vibe, and look for people with ideas that make us go "oh, that's interesting." Technical skill is not the deciding factor. Energy, creativity, and a clear vision are.
"Are the prizes taxable?"
Unfortunately, yes. Uncle Sam wants his cut. Winners are responsible for taxes on their prize winnings. We'll issue a 1099 for amounts that require it. Sorry, we don't make the tax rules — we just make the games.
"What happens to my game after?"
It's 100% yours. Publish it, sell it, keep building it, put it on a shelf and admire it. Monkey Tilt only gets a non-exclusive license to show it off in promo materials. Your IP, your rules.

Be cool. Have fun. Don't ruin it.

We're building a space where everyone feels welcome — regardless of gender, identity, orientation, disability, ethnicity, religion, or experience level. The vibe matters as much as the games.

Be a Good Monkey

Treat everyone like a teammate, even the competition. Trash talk the code, not the coder.

Zero Tolerance

Harassment of any kind = instant removal. No warnings. Report issues to organizers immediately.

Win on Merit

No sabotage, no shortcuts, no shady business. Let the games speak for themselves.

Don't Trash the Treehouse

The venue is yours for 42 hours. Clean up after yourself. Respect the gear. Leave it better than you found it.

Violations of the code of conduct may result in removal from the event and forfeiture of any prizes, at the sole discretion of MonkeyTilt.

Think You've Got Game?

You don't need a CS degree. You need an idea that makes people lean forward. Fill this out and show us what you've got.

Applications close Saturday, March 15 at 11:59 PM PT.

Type MONKEY below to unlock the submit button
Responses go directly to the MonkeyTilt team. We review every application within 2 weeks.

Stay in the Loop

Follow us for announcements, participant reveals, and behind-the-scenes chaos.

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